Blunder Checking

Questions and answers for COW Macintosh and Windows
MikeCrockett
Posts: 21
Joined: Sun Aug 28, 2016 3:15 pm

Blunder Checking

Postby MikeCrockett » Tue Sep 05, 2017 10:58 am

I would like to suggest an EDP analysis option - similar to Backsolving - but as a separate stand-alone tool for aiding opening analysis.

After importing PGN games, I'd like an option to blunder check each variation. A threshold setting would be set by the user, whereby when a position is reached in a given line that the engine believes it has found an improvement, it will insert that move as a suggestion into the database. Subsequent analysis and backsolving could then be applied to generate a more accurate assessment of the variation.

android
Posts: 9
Joined: Tue Dec 18, 2018 8:56 am

Re: Blunder Checking

Postby android » Tue Dec 18, 2018 10:53 am

MikeCrockett wrote:I would like to suggest an EDP analysis option - similar to Backsolving - but as a separate stand-alone tool for aiding opening analysis.

After importing PGN games, I'd like an option to blunder check each variation. A threshold setting would be set by the user, whereby when a position is reached in a given line that the engine believes it has found an improvement, it will insert that move as a suggestion into the database. Subsequent analysis and backsolving could then be applied to generate a more accurate assessment of the variation.


This is a nice feature indeed.

What I found as a work around is to export the pgn from bookup. Then analyze the moves in the exported pgn, if there is a better move, then create a new pgn with the best move as the last move. This new pgn can then be imported back to bookup.

It is also possible that the game with blunder can be deleted in the exported pgn. Then create a new ebook and import the corrected exported pgn plus the new pgn. So this ebook is now fully blunder checked.


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