Analysing a game

Questions and answers for COW Macintosh and Windows
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FreeRepublic
Posts: 179
Joined: Wed Jan 23, 2019 12:31 am

Analysing a game

Post by FreeRepublic »

I just played a game on ICC and decided to analyze it in COW. I did so successfully. After getting the game in COW, I went to the EPD menu and exported the positions. I started analysis. I went to the EPD menu and issued the command "analyze with engine" to see where my opponent and I went wrong, I went through the moves one by one and noted when the evaluation changed greatly. So that's the process and it works.

I analyzed one game in this case. I suppose I could have done batch processing of many games. So, it is a powerful and flexible tool as it stands.

I think many players might like to analyze a single game, as above. There might be a single game in the eBook. Or their might be a single game on the clipboard. It would be nice to issue a single command to analyze game and then see the game with major turning points. lichess has this capability.

That's just a suggestion. Perhaps it could make a great product a little better!
tenuousneed
Posts: 2
Joined: Sun May 26, 2024 11:26 pm

Re: Analysing a game

Post by tenuousneed »

What command should I make to be able to analyze the game?


baldi's basics
FreeRepublic
Posts: 179
Joined: Wed Jan 23, 2019 12:31 am

Re: Analysing a game

Post by FreeRepublic »

tenuousneed wrote: Sun May 26, 2024 11:30 pm What command should I make to be able to analyze the game?
baldi's basics
I wasn't clear when I wrote "I started analysis." I used the "Start Engine" command visible in the analysis pane beclow the game board pane. That kick-starts your analysis engine, then you can go to the EPD menu and issue the "Analyze with Engine" command. (I don't know why one needs to issue two commands instead of one). I hope that helps you.
RoseBL
Posts: 1
Joined: Fri Sep 20, 2024 11:20 pm

Re: Analysing a game

Post by RoseBL »

It's great to hear Agario that you successfully analyzed your game using COW; your detailed process highlights its flexibility and power.
FreeRepublic
Posts: 179
Joined: Wed Jan 23, 2019 12:31 am

Re: Analysing a game

Post by FreeRepublic »

A related topic is "how to analyze a position." Sometimes an example works best. Suppose you go through an opening book and come to a critical position. You can play on in COW. You could also turn on your engine and play on. All your moves will be saved, both good and bad.

I think there is a better way using a separate analysis board. After you come to the critical position, go to the edit menu and "Copy PGN to Clipboard." Go to the File menu and select "New Ebook." The default title of the Ebook will be "New Ebook." If there is a file by that name, just overwrite it. Go to edit menu and "Paste PGN from Clipboard." You might want to assigne color codes. Hit the fast forward button to get to the critical position.

Analyze as much as you want. Select the line you want and revese the process to bring your analysis back to your original COW Ebook. Again, you might want to assign a color code. If you have several lines to bring back, you can either do so one at a time, or create a PGN file (under the PGN menu).

This may sound complicated but is really very simple and dependable.
cleanpublic
Posts: 1
Joined: Sun Sep 29, 2024 10:35 pm

Re: Analysing a game

Post by cleanpublic »

FreeRepublic wrote: Fri May 31, 2024 8:17 pm
tenuousneed wrote: Sun May 26, 2024 11:30 pm What command should I make to be able to analyze the game?geometry dash
I wasn't clear when I wrote "I started analysis." I used the "Start Engine" command visible in the analysis pane beclow the game board pane. That kick-starts your analysis engine, then you can go to the EPD menu and issue the "Analyze with Engine" command. (I don't know why one needs to issue two commands instead of one). I hope that helps you.
Actually you should use 2 commands
Yarareaa
Posts: 4
Joined: Sun Aug 04, 2024 10:37 pm

Re: Analysing a game

Post by Yarareaa »

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